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Subject 13
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Devlog
Devlog #9: Launch and Levels
May 18, 2025
by
Michael kronfeld
Introduction Welcome to the ninth devlog for Subject 13. With this devlog comes the addition of two extra levels and a tutorial level, meaining the total number of playable levels in the game is now f...
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Devlog #8: Saving, Loading and Visual Polish
May 06, 2025
by
Michael kronfeld
Introduction Welcome back to another devlog! This devlog will be covering the saving/loading and extra visual polish. The new lighting system gives the game an extra level of mood to the game and real...
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Devlog #7: Menus, Vertical slice and Beta feedback
April 28, 2025
by
Michael kronfeld
#unity
Introduction Welcome back to another devlog. This week I've completed the vertical slice of the game, which has now gone through its initial closed beta testing. So let's dive into whats new, how the...
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Devlog #6: Tilemaps, Sprites and Visuals
April 23, 2025
by
Michael kronfeld
#unity, #16x16
Introduction Welcome back to Subject 13! This devlog, after a couple chocolate fuelled days, marks a big visual milestone. The moment Subject 13 finally stops looking like a physics prototype and star...
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Devlog 5#: Turrets, Cameras and Controller support
April 13, 2025
by
Michael kronfeld
#unity
Introduction Welcome back to another Subject 13 devlog! This week's update brings two new features to the game. Firstly turrets and then complete controller support. These features not only introduce...
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Devlog #4:Lasers and splatters
April 06, 2025
by
Michael kronfeld
#unity
Introduction Welcome back to another Subject 13 devlog. This devlog is the start of a new series of smaller weekly updates designed to share more frequent and regular insights into the development pro...
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Devlog #3: Doors, spikes and respawning
March 29, 2025
by
Michael kronfeld
#unity
Introduction This is the third devlog for Subject 13. There has been a gap from the usual devlog upload pattern due to other university projects taking priority over this one, however those projects a...
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Devlog #2: Dynamic mesh creation, Movement & Cinemachine
March 03, 2025
by
Michael kronfeld
#Cinemachine, #mesh generation
Introduction This is the second devlog for Subject 13. In this devlog, we will be covering the progress made since the last devlog. This will entail the creation of a dynamic mesh for the player's sof...
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Devlog #1: Soft-body physics
February 15, 2025
by
Michael kronfeld
#softbody
This is my first devlog for my university project, Subject 13. In this devlog I will be going over the creation of the players soft-body, any known issues and potential fixes that still need to be imp...
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